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THE TOWER OF KALZIZ

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Since I posted out of sequence, yesterday (thinking it was Monday... 😂🙄), I've got an old one for ya, today! A map and associated images I made, awhile back, during the brief period I reopened all my art stalls. I made it fit the Keltika setting. It seemed like a perfect fit for Aelŵydir, and didn't require any real reformatting.  I'll be redrawing this (top) image. I never really shared the 'cover' because the scale was all wrong and I wasn't too enamoured of the line work, and it didn't have the sense of 'awe', I wanted to capture, and I didn't like the 'goblins'. But, I'm sharing it, here, to show you that, yeah... 🤷‍♂️ Sometimes shit stays on the cutting room floor. And there's a reason. It's okay to scrap ideas. But, this is a throwback, and I think it's important to remember WHY yo don't use things, and remember to learn from what you do, and grow. It also DOES have the ambiance I wanted, and tells a good stor...

LOST TOMBS OF KARKA DÁN 2

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  Hook: After sailing the sparkling water of the Sun Sea for a week, you were apprehended by Ashamite sailors. They look different than others you have seen. They are dressed in loose white linen robes cinched by black sashes at their waists, a woollen black cloak rests upon their shoulders, and an Imamah, a head covering consisting of a white cloth wrapped around a short conical hat. Tucked into their sashes at their waists is a single, curved blade in an elaborate bronze sheathe. They immediately took you to their Prince, Razon, the current ruler of that part of the sea. He doesn't like you being in his waters, and has tasked you with a way to prove your worth, or he will have you executed as spies, since you were sailing in a ship bearing the colours and symbols of The Beast. You curse your luck, and try to explain that you had to escape goblin clutches aboard one of their vessels. The Prince did not care... You are asked to visit one of their old tombs, the resting place of th...

LOST TOMBS OF KARKA DÁN 1

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Hook: After sailing the sparkling water of the Sun Sea for a week, you were apprehended by Ashamite sailors. They look different than others you have seen. They are dressed in loose white linen robes cinched by black sashes at their waists, a woollen black cloak rests upon their shoulders, and an  Imamah, a head covering consisting of a  white cloth wrapped around a short conical hat. Tucked into their sashes at their waists is a single, curved blade in an elaborate bronze sheathe. They immediately took you to their Prince, Razon, the current ruler of that part of the sea. He doesn't like you being in his waters, and has tasked you with a way to prove your worth, or he will have you executed as spies, since you were sailing in a ship bearing the colours and symbols of The Beast. You curse your luck, and try to explain that you had to escape goblin clutches aboard one of their vessels. The Prince did not care... You are asked to visit one of their old tombs, the resting place ...

THE SUNKEN TOMB 2

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  Hook: 'Slugs? You said... slugs? We haven't seen their like in these parts since the old days. Since before I was born... My great, great, great grandfather fought those zealots, when they briefly crawled from the marshes, last... Short-lived, it was. It was that family. Tried to gather the steads and turn us all into slaves of the slug god... No... It has been awhile... You say you saw cultists? Talking of slugs? Then you need to head to the Slug Marsh, if there is even a hint of their return. See for yourselves. The Lord of Lantern Falls will not spare the men. I can tell you that much. Bring back proof, if you can. That'll help you with him. There are swine, of all varieties, out there, though, so go well-equipped, if you risk it. Those old ruins you find there were once the homes of a tribe of people who became servants of the slug god and his demon servants...' Details: The lower chamber of the tomb is a nesting area for the slug demon,  Azzōgoth, the Seer. He l...

THE SUNKEN TOMB 1

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  Hook:  'Slugs? You said... slugs? We haven't seen their like in these parts since the old days. Since before I was born... My great, great, great grandfather fought those zealots, when they briefly crawled from the marshes, last... Short-lived, it was. It was that family. Tried to gather the steads and turn us all into slaves of the slug god... No... It has been awhile... You say you saw cultists? Talking of slugs? Then you need to head to the Slug Marsh, if there is even a hint of their return. See for yourselves. The Lord of Lantern Falls will not spare the men. I can tell you that much. Bring back proof, if you can. That'll help you with him. There are swine, of all varieties,  out there,  though, so go well-equipped, if you risk it. Those old ruins you find there were once the homes of a tribe of people who became servants of the slug god and his demon servants...' Details: It is true... The slug cultists have returned... Some of the demons of the old world hav...

THE HIDDEN SWORD

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ENCOUNTERS NA FEATURES The Hidden Sword is a weapon of forgotten infamy used by an old Keltic warlord whose campaigns took him all over the very small known world of his age. And he took that world with his blue blade by his side and in his hand... The Axe of Agrandas was a mighty weapon. So mighty, in fact, many wondered whether that was the secret of the man's success. The world suffered under that ruthless axe. It flamed with crimson when it sung through the air, and flashed with ire when it bit into flesh. No armour could stop it... And finally, in the end, High King Agrandas was defeated by his closest ally, his augur and childhood friend, the blind magician, Alemu the Wise. Alemu realised Agrandas wasn't stopping. The sword was fuelled by the warlord's will and inner fire. The wizard trapped Alemu in his own blade, and put it in a magically-warded 'tomb' where none could easily get at it, even if they found it... He didn't bother hiding the weapon, too muc...

PIRATES' LAIR

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Hook: Ashamite pirates entered the Misty Bay area 20 years ago. They raid The Road, coming up the sloughs of the eastern marshes to do so. It doesn't happen often, mostly in the summer, and not when Amira is on the island. They also come and stay at the inn, if the mood strikes them, looking for supplies, help, or even trouble. The guard is tripled at The Sleeping Knight ( even if the extra help is militia) , and warnings given to passing travelers. Summer is known as Ashamite Season, or Pirate Season. They never stay longer than the summer. At times, their Princess, Amira, has come in with them. Her people are much more composed, when she does. Otherwise, it's her steward, Marís, in charge. He is a wild man of dangerous disposition and opportunistic tendencies. They come dressed in their white, flowing clothes, shining bangles, dark eyes and dark skin, fierce ways, curved swords, and heavy drinking and strange drugs from the south. There is often much to repair, the next day, ...